shikodesign2000 opened this issue on May 16, 2007 · 6 posts
shikodesign2000 posted Thu, 17 May 2007 at 4:27 AM
Hi,
Thank you for your reply, but I want to illustrate something:
When I export from Max to Vue by extension: .3DS this problem doesen't exist, and I can move the pivot anywhere, and it stills restricted in its new place.
** BUT** when I export from Max to Vue by extension .VOB the problem appears as illustrated before.
The .VOB extension is excellent cause the model travels from Max to Vue perfectly with all its parts in their proper places, and all materials also.
The extension .3DS may cause that some parts aren't in their right places and some materials are wrong applied, this's the reason of choosing the extension .VOB
** I tried the (reset) option, then move the pivot, save and colse, but when I re-open the file again, the pivot returns to its original place!!**
I don't know what to do??
Thanks,
Sherif Massoud
www.3dshore.com