operaguy opened this issue on May 14, 2007 ยท 242 posts
operaguy posted Thu, 17 May 2007 at 11:49 AM
i yi yi yi BB that is wonderful.
You know, I've been meaning to ask you about something:
In general most 3D props are sharp-edged; naturally, because they are math with precision. Left like that, they have little 'realism.'
When you 'texture" them, they don't always loose their sharp edges. More or less in harmony with the shader you posted for fake AO in corners of rooms.....what is your general shader approach to rounding off the edges, or even introducing noise along the edge, of things such as tables and boxes, etc.
The image above is very pleasing....the edges are pretty sharp, but that sort of cabinet would have sharp edges. Just wonderful work and -- as i pointed out over at 3DBuzz -- a shader engineer is an artist.
::::: Opera :::::