max- opened this issue on May 16, 2007 · 32 posts
AgentSmith posted Thu, 17 May 2007 at 3:24 PM
Bryce meets Maxwell, from what I hear THAT would be slow...(but beautiful)
Displacement support is on most everyone's list, It's important, I just hope that the Materials Lab also gets displacement support, so displacements can be used on any mesh (like figures), not just in the Terrain Editor on a mountain.
Which would also mean (I hope) that ALL materials could start accepting higher color bit maps. I didn't think it important until recently when I had a smooth rolling gradient bump map, that comes out looking stair-stepped when rendered. (because the Mat Lab can only use 8-bit rgb images)
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