Forum: Poser - OFFICIAL


Subject: Dynamic Cloth in Studio.... here we go......

RAMWorks opened this issue on May 16, 2007 ยท 38 posts


Dale B posted Fri, 18 May 2007 at 5:43 AM

Well, in static renders it can....assuming you light it correctly, have decent transmaps, and the actual texture has the correct highlighting and follicle flow pattern. Adorana has done some wonderful things with dynamic hair styles, and studying them reveals some of his secrets. And most of the goofs that get made. The biggest 2 problems with Poser's dynamic hair is the 2 gig memory limit it has to share with the mongo textures people use (but now that shader geeks are appearing, there is some hope there), and the fact that the default settings on the hair is too large and coarse, no doubt to conserve memory resources. Well, a lack of clear documentation on just what the settings actually do hurts a bit as well. Plus there is the fact that, like clothing, people still think in the 'all or nothing' manner. Hybrid hair is just as useful as hybrid clothing. Look at the Izetta hair from Adorana's site. The ponytail is pure dynamic from a spherical 'clasp' prop. The skullcap is textured, with an thin overlay of dynamic hair to add thickness and dimension. The only other dynamic part is the facial fringe. Neither transmapped figure or pure dynamic could produce that style and flexibility; but using dynamic only where you have loose hair, and transmapped where the hair is constrained by ties or styling, does.