Forum: Poser - OFFICIAL


Subject: Poser Based Sky Dome

Angelouscuitry opened this issue on May 19, 2007 · 72 posts


Angelouscuitry posted Sat, 19 May 2007 at 2:49 AM

1.) Select the Ball Hi-Res prop.

2.) Load it into your scene

3.) Center in the Poser Universe.

4.) Increse it's size to 750,000.

5.) Click the Goup Tool.

6.) Reverse Group Normals button.

7.) Leave the Group Tool Pallete.

8.) Here we are back to our a Smooth Shaded Preview.  Note the two strange longditudinal, non-spherical, Deformations; at the top of the prop, where they are most noticeable? They were'nt there before we Reversed Normas?  I think whatever is causing these Deformations, is what created the ver straight/dark lines on the surface of the rendered sphere?

I know I'm using a Ball's polygon count, for a Domes', but am inexperienced enough to also know not how far off base that could be?

Lastly, I think the Mirrored Ball is just too dark; but when I tried seeing if the size of the dome mattered, it was hot/cold(a bigger dome burnt highlights fast?)