Forum: Poser - OFFICIAL


Subject: Poser Based Sky Dome

Angelouscuitry opened this issue on May 19, 2007 · 72 posts


Angelouscuitry posted Sat, 19 May 2007 at 10:38 PM

**Patorak** - See what I'm saying about polycount, this is the Smooth Shaded Preview Display Mode.  Any visible lines here need to be compensated...Somewhere...in Crease Angles, and/or Polygon Smoothing.  I'm not saying they are'nt doing a good job now, but why increase their load?  Coming from experience with at least a few Daz3D Character/ Scene, just seeing something much more complicated looks in order especially considering our perpective scale?   I thought about what would worst case scenerio, for an emrgency situation, and I rationalized; 1 polygon for each pixel, of the Firefly's Maximum 4096 pixel texture compensation?  Anyone, with something really worthy for UV Mapping?

Then a big giant spin of the U and V Scales, I wonder why?

Tweaking with a guaged map.

Not sure why the horizon is split to the top and bottom of the image?  I'd thought the sphere may be mapped for a square texture, and was wondering if 2:1 would be an option anytime?

And another dark mirror..?