**Patorak** - See what I'm saying about polycount, this is the Smooth Shaded Preview Display Mode. Any visible lines here need to be compensated...Somewhere...in Crease Angles, and/or Polygon Smoothing. I'm not saying they are'nt doing a good job now, but why increase their load? Coming from experience with at least a few Daz3D Character/ Scene, just seeing something much more complicated looks in order especially considering our perpective scale? I thought about what would worst case scenerio, for an emrgency situation, and I rationalized; 1 polygon for each pixel, of the Firefly's Maximum 4096 pixel texture compensation? Anyone, with something really worthy for UV Mapping?
Then a big giant spin of the U and V Scales, I wonder why?
Tweaking with a guaged map.
Not sure why the horizon is split to the top and bottom of the image? I'd thought the sphere may be mapped for a square texture, and was wondering if 2:1 would be an option anytime?
And another dark mirror..?