Forum: Poser - OFFICIAL


Subject: Poser Based Sky Dome

Angelouscuitry opened this issue on May 19, 2007 · 72 posts


SamTherapy posted Sun, 20 May 2007 at 10:30 AM

I haven't read through all the thread so forgive me if I'm repeating info here.

I use a hi res sphere generated in UVMapper pro, chopped in half and normals reversed in Poser's Grouping tool.  Then I added a set of my own nodes to create various sky effects.  I also set ambient to white, value 1.000 and plugged the shaders into the ambient channel.

The beauty of plugging the shaders into the Ambient channel is that you don't have to worry about illuminating the dome.

I'm not at my own computer at the moment so I can't upload my shaders, unfortunately.

Coppula eam se non posit acceptera jocularum.

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