AelisMikilai opened this issue on May 20, 2007 · 16 posts
AelisMikilai posted Sun, 20 May 2007 at 1:36 PM
Well, If I were to make an entirely new head, what techniques are best to keep the triangles to a minimum?
What I do:
I loosely follow the tutorial I linked to in the first post. That is, I make a cube, extrude it into a basic head shape, and subsurf it. But then, when I do my fine tuning, I select groups of vertices and subdivide them. This creates those pesky triangles.
Is there a method other than subdivision to make small details, etc.? Or is there a way to use subdivision while not making triangles everywhere?
Thank you so much for your help. :)