Forum: Poser - OFFICIAL


Subject: Is poser held to a higher standard?

kobaltkween opened this issue on May 18, 2007 · 102 posts


FrankieV posted Wed, 23 May 2007 at 1:19 AM

Hi RorrKonn

 

Been hanging around a bit and I believe that you will probably get your wish sooner than you think.

 

I picked up Daz Studio and the FBX export a while back and I’ve been running a few tests to see how useful it would be to me.

 

Based on your notion that its not possible to get a rigged and properly deforming character out of Poser here are a few examples of Victoria 4 animated in Motion Builder and rendered in Max.

 

There are a few issues that I’m not ready to comment on but the results so far have been very positive.

 

The specification was to take a Daz3D model as purchased and move it through a pipeline with out modification and maintain the original usability. Very primitive work but from Daz Studio to Max to Motion Builder and Back to Max took a total of 45 minutes or less excluding rendering time.      

 

http://www.3d-frankiev.com/OutBox/vic4test.rar

http://www.3d-frankiev.com/OutBox/vic4test2.rar

 

Also I did a key frame morph test as well once again based on the same specifications. Total work time 8 to ten hours excluding render.

 

http://www.3d-frankiev.com/OutBox/havefun.mov

 

Every thing was done using a base three point lighting set up and the scan line render.