Forum: Poser - OFFICIAL


Subject: Is poser held to a higher standard?

kobaltkween opened this issue on May 18, 2007 · 102 posts


Conniekat8 posted Wed, 23 May 2007 at 12:42 PM

Quote - Ahhh I see where you’re going. What you’re talking about is cutting edge stuff.

 

I can’t speak for the other programs that you mention but recently a couple of tools have been add to Max that will make body dynamics possible, for that program, in the near future.

 

Skin Morph Modifier:

 

Is a modifier that allows the deforming of a mesh based on the rotation of a joint controller and the set position is morph based on the position it is set and the completion of the rotation. Of course we are back to the “but” of the morphing idea.

 

But.

 

Skin Wrap Modifier.

 

Is a modifier that allows a mesh to be bound to a sub-surface object that overrides the skinning solution that has been applied or even driven by a sub-surface skin as you mentioned.

 

With the skin morpher you can now build highly accurate muscles at the element level that behaves as by design with out having to depend on the limited ability of the rig. Once you have all your muscles behaving properly as individual groups you can “wrap” your skin around the entire frame.

 

 

Ah! Thanks for vringing that up Frankie :)
I remember reading about something like that few months ago, but couldn't remember enough buzzwords to google it, and even though I have and use Max, it's not for biped rigging... 
Looks interesting... LOL, maybe when I retire I'll have time to tackle it.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support