jjroland opened this issue on May 08, 2007 · 212 posts
kobaltkween posted Wed, 23 May 2007 at 3:34 PM
um, pardon, but isn't that a factor of the reflection node? that is, isn't that one of the settings? i remember my first experiments with reflection (just a plain floor- just wanted the figure, not an environment) had a blurred reflection. not very fine, but the samples were low. i suspect that reflections will have the same sampling issues that ambient occlusion and raytraced shadows have, but you could give it a try.