operaguy opened this issue on May 14, 2007 ยท 242 posts
bagginsbill posted Wed, 23 May 2007 at 5:30 PM
I thought I replied but it doesn't seem to be here. If I duplicate my answer, please forgive.
AO works with displacement cutouts, but it's not needed. The image was done without AO. There is IBL without shadows and two infinites with shadows.
I do a few trickes in the shader faking AO because I know where the cutouts are. I darken those places. And for the most part, they work just fine using the straight up Diffuse calculation.
I'm making the shader have multiple modes - you choose how you want. No raytracing? No problem - I'll fake the AO. See the wall panels - they are fake beveled - no geometry. The floor boards have real bevels. You can't really tell the difference.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)