kobaltkween opened this issue on May 18, 2007 ยท 102 posts
ClawShrimp posted Wed, 23 May 2007 at 8:02 PM
An extension of your second point fls13.
Super mega hyper realistic textures that are simply hi-res photos pasted onto UV maps - ignoring the material room and all it's node treasures.
It's like painting human features onto a plastic doll. It wouldn't matter how great an artist you are, it will never look 'real'.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!