Forum: Poser - OFFICIAL


Subject: How do you model Figures and props?

haegerst opened this issue on May 24, 2007 ยท 18 posts


nomuse posted Fri, 25 May 2007 at 3:30 PM

Just want to jump in here on a couple of things that sometimes get forgotten. First off, as Doctor Geep will be glad to illustrate, you can model certain classes of objects with nothing but Poser itself. Between Poser primitives, magnets, the Grouping Tool, and of course Dynamic Cloth, there is a surprising amount you can do within Poser itself. In fact, you can do more in Poser today than you can do in the first 3d application I ever owned (RenderBoy, if you must know!) Second, although there are a number of methods to rig a figure (or install a prop) in to Poser, and a great many wonderful tools out there that streamline the process, it can be done with nothing but, again, Poser -- and a basic text editor (like WordPad, or whatever that thing is you Windows users get bundled with the OS; Mac equivalent is TextEdit.) Since Wings3d is free, and you already have Poser and a text editor, having the programs to do the task is not a barrier. What is the barrier, is understanding the underlying concepts of the Poserverse; how object geometry (aka the .obj) is referenced by Poser's markup files (aka the .cr2 and .pp2 and all that) to form the final thing you see in the posing window. The basics are simple, fortunately. The complexities, on the other hand, can fill a thread and then some.