Cage opened this issue on May 25, 2007 · 14 posts
pjz99 posted Fri, 25 May 2007 at 6:59 PM
It seems to me that any shader network that can produce a set of hair-like lines - that output could be "flattened" color-wise with some math to make a transparency map, i.e. any place you have a hair line is ceiling'd to 255/255/255. Non-hair areas I'd expet to be zero (transparent) right?