EddyLoonstijn opened this issue on May 24, 2007 ยท 35 posts
bagginsbill posted Sat, 26 May 2007 at 10:13 AM
Eddy,
There is something important that you are not telling me, probably because you don't know it is important.
You said in your first post that you SAW displacement and it was INWARD.
I instructed you to negate the displacement amount in the shader - i.e. if it said .83, change it to -.83. If it said -.35, change it to .35.
Given that you DID see displacement, and the only change you made was to flip the sign of the amount, then it is impossible that you no longer see displacement, or that the displacement is the same inward as before.
As you have given me almost no information, I have to take wild guesses at what you're doing wrong. If you show me your material, and a render of it, with positive, 0, and negative displacement, I might see the problem. Since you claim that you had inward displacement, you have to prove to me that you're manipulating the right shader zone - that is why I want you to show with postivie, 0, and negative. They HAVE to look different.
Many people get confused by multiple material zones and they modify the PREVIEW zone. This ZONE does nothing when the figure is completely covered by other zones. They spend days insisting they did all I said and saw no changes. This was because they were accidentally not telling the truth - they were changing SOMETHING, but not the thing I told them to change.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)