Forum: Poser - OFFICIAL


Subject: displacement map from ZBrush3 applied to lowresmesh in Poser7

EddyLoonstijn opened this issue on May 24, 2007 · 35 posts


EddyLoonstijn posted Sun, 27 May 2007 at 5:57 AM

Dear ZB_P7helpers,

I have made a remake of my problematic works with pictures to illustrate so you can see for your self what I am doing (wrong).

[However I don't know how to place the .bmp screenshots I made for this purpose into this reply-box. So you can instruct me how to do that, then I can give you an illustrated version of this reply!]

First I made in ZBrush 3 a simpel lowsres mesh that has already some characteristics of the headmesh I want to displace later on in Poser 7: 

<Displ_MT.bmp>

Because it is just for learning how to do so I made a highres mesh to displace to which has some highly visible features, like R (right) and L (left) on the cheeks, a big nose, etc:

<Displ_HiRes.bmp>

The displacementpallet ( mode is on to get a displ.map in stead of just a bumpmap) generated an alpha which I flippedV, as you suggested) and exported:

Then in Poser 7 I imported the LoRes headobject:

<PoserImport_LoResHead>

I prepared the Rendersettings for displacement in FireFly:

Finally I imported the exported alpha as a displacementmap, I checked "displacement" and put in AdvancedMaterialsRoom a Substractnode in between (like in Stonemason's example); then finally I rendered the picture:

<DisplMap_InPoser_SubtractNode_IncRender>

And as you can see, nothing is happening in any way to displace the LoResMesh.

So, I hope this description of my workflow will help you in helping me (and I hope many other ZB3 to P7 users)

Greetings, EddyL