Forum: Poser - OFFICIAL


Subject: displacement map from ZBrush3 applied to lowresmesh in Poser7

EddyLoonstijn opened this issue on May 24, 2007 ยท 35 posts


bagginsbill posted Sun, 27 May 2007 at 3:45 PM

Eddy,

Perhaps you are just seeing the limits of resolution obtainable with only 256 levels of displacement.

In the attached image, from an image I used in another discussion on displacement, I rendered a face entirely based on displacement - the one on the left is 8 bits - the one on the right is 9.58 bits. (Don't worry what that means) The point is, even just a little more bits per pixel can make a big difference.

Are you using P7? Perhaps P7 can let you use one of those newer file formats that hold 16 bits. And perhaps ZBrush can export 16-bit displacement?


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