vince3 opened this issue on May 28, 2007 · 17 posts
ockham posted Mon, 28 May 2007 at 2:24 PM
Interesting idea. The basic problem is that the UV map doesn't tell you how
the object is "wrapped". The map is a flattened-out picture of the mesh,
but the flattening or projecting process could have happened in an
infinite number of ways.
One thing you could do: use a bitmap-to-DXF converter to turn the map
into a flat mesh, then take the DXF into a modeler and use your intuition
or knowledge to wrap it back into the right kind of 3D shape.