Forum: Poser - OFFICIAL


Subject: OT is it possible to make an object from a uv map?

vince3 opened this issue on May 28, 2007 · 17 posts


ockham posted Mon, 28 May 2007 at 3:17 PM

Don't be completely discouraged by the downside.  There could be
a useful idea somewhere in the vicinity, even if the original
thought doesn't quite do it.

I doubt that it would help much on welding two pieces together.
Usually that means building a "bridge" between them.  In some
cases the modeling app can make such a bridge automatically;
in other cases it requires hand-drawn facets or adjusting or dividing
one of the pieces.   But those processes have to be done directly 
on the vertices themselves, so the UV map wouldn't
add useful information.

= = = = =

The pink and blue thingies have the same grid pattern, and when
seen from above (in a flat non-perspective view) they look just the
same.  So when UVmapper does a planar map on the Y-axis,
it creates exactly the same picture.   The thingies could even have
lots of bumps and dips, and they'd still have the same map
as long as the mesh was morphed vertically.  

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