vince3 opened this issue on May 28, 2007 · 17 posts
ockham posted Mon, 28 May 2007 at 3:17 PM
Don't be completely discouraged by the downside. There could be
a useful idea somewhere in the vicinity, even if the original
thought doesn't quite do it.
I doubt that it would help much on welding two pieces together.
Usually that means building a "bridge" between them. In some
cases the modeling app can make such a bridge automatically;
in other cases it requires hand-drawn facets or adjusting or dividing
one of the pieces. But those processes have to be done directly
on the vertices themselves, so the UV map wouldn't
add useful information.
= = = = =
The pink and blue thingies have the same grid pattern, and when
seen from above (in a flat non-perspective view) they look just the
same. So when UVmapper does a planar map on the Y-axis,
it creates exactly the same picture. The thingies could even have
lots of bumps and dips, and they'd still have the same map
as long as the mesh was morphed vertically.