Rancen opened this issue on May 24, 2007 · 65 posts
Rancen posted Mon, 28 May 2007 at 3:40 PM
operaguy:
I'd a bad day. I was rude, I agreed. I've apoligized. Calm down, please. Ok?
Quote - My suggestion to anyone wishing hyper-real bubbies bouncing is to film and rotoscope, or damn it to attach mocap sensors upon, ah how shall I put this, upon all subject-to-squishing surfaces of the said semi-soft and seriously-sensual skin.
lol. Well, how much time needs for calculating THIS for the average pc in these days? I'll die eariler I suppose. Gareee:
Quote - but Rancen IS trying to use a walk animation utility for dancing..
No, i'm not. Why do you think so? I dont animating dance sequence. I've bvh already. I just fixed some parts and now trying to make realistic ...well, you know what. > Quote - I will however agree that Ockham is one of THE poser geniuses, however you can't just use a utility written for one thing, and apply it to something else.
Wait a sec. But for what it was created? Not for breast jiggle effect? > Quote - People just do not like to hear there's no "make art" button in poser, and that it's not all just a little simple dial spinning.
I just want to have soft physics to get rid of unnecessary routine. Yes, Poser is low-end, BUT it have hairs physic, cloth physic, rigid body physic. Why to not have soft body? Or I'm asking too much? Probably it will be in next Poser releases. > Quote - And I'll bet Rancen still hasn't read up on Ghost Warrior yet.
I've looked Ghost Warrior official site, but didn't found any story about making of it. Only books advertising. And actually, its NOT year and 4 min animation, its 6 months and 22 min movie length.
Seen the trailer. Well, animation is quite average if compare with first Final Fantasy movie (this is the top from what I've seen so far in cg movies), Animatrix, Shrek, etc.