vince3 opened this issue on May 28, 2007 ยท 17 posts
ghonma posted Mon, 28 May 2007 at 9:23 PM
A normal map can work but it will only be an illusion. So the UV-mesh will look like a human if you look at it head on, but as soon as you rotate it, you will see the flatness. It wont actually affect the mesh geometry.
There is an advanced form of diplacement which can do this, but very few apps support it. It's called vector displacement, and AFAIK only mentalray has it.