Forum: Carrara


Subject: Glass shader causes blotches in GI Render - anyone know why?

craftycurate opened this issue on Apr 30, 2007 · 22 posts


ShawnDriscoll posted Mon, 28 May 2007 at 10:16 PM

I have removed ashes in the past from similar scenes by not including the Skylight in my GI renders.  I instead placed colored distant lights in areas to simulate the skylight.  You can probably leave Interpolation on at 20% so the render will finish quickly.

www.youtube.com/user/ShawnDriscollCG