Conniekat8 opened this issue on May 26, 2007 · 38 posts
Conniekat8 posted Mon, 28 May 2007 at 11:22 PM
on the left is 80° smoothing angle, on the right is the model with no Poser smoothing applied.
The way I modelled it was for things to be in place when smoothed out in hexagon, which works pretty similar to polygon tessalation. In this particular case smoothing was done with Catmull-clark subdivision algorithm.
Once rigged they bend okay, things are welded together on export. The pokethroughs look the same in the modeling program and in poser. The original was just modelled that coarsely to stat with. I didn't thing it being that rough it would be useable for anyone?
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