Forum: DAZ|Studio


Subject: odd results with Poseworks pwSurface skin shaders

PapaBlueMarlin opened this issue on May 26, 2007 · 4 posts


SophiD posted Tue, 29 May 2007 at 9:18 AM

hello PapaBlueMarlin!

I had the same problems when i started with pwsurface - it all takes a bit of time.

  1. try lowering the diffuse value (at a 90% instead of 100%)
  2. lower the Ambient Occlusion value to 30-40%
  3. in the subsurface scattering node add the corresponding texture map.

I usually play around with the diffuse rim and  fill colours as well as AO colour to get the thing right.

have a look at this thread
forum.daz3d.com/viewtopic.php