Forum: Carrara


Subject: Glass shader causes blotches in GI Render - anyone know why?

craftycurate opened this issue on Apr 30, 2007 · 22 posts


jubjub64 posted Tue, 29 May 2007 at 11:11 AM

I don' t know if this is the case with Carrara but in another 3D program I have (Shade) if two objects are overlaping it causes rendering errors when using global illumination.  I noticed that the walls and ceiling in this Carrara file are overlaping separate peices.  Maybe if you used boolean operations to weld them all together it would take away the blotches.