Conniekat8 opened this issue on Apr 27, 2007 · 1329 posts
Conniekat8 posted Wed, 30 May 2007 at 6:06 PM
The idea is that various applications can be used, as long as the end product is an OBJ.
So, wings, silo, hexagon, sketchup, any of them will work... I was thinking, we let each person work in whatever application they're comfortable with, as long as the end product is an OBJ.
Personally I'll be using a combination of Hexagon and Max, and perhaps deep paint when it's time to texture.
I think when we create the base map, we should put down simple boxes first for each house, to the rough dimension of each house, that would be out base plan.
That way, when someone picks a house to model, they will know that when they get outside of the box, they are likely to encroach into another house.
Some may do that on purpose to give things more character ;)
Irregulatities could be built in after the houses are fitted back together.. for example in max, bend, noise, twist, melt and various geometry tweaking filters could be added on several houses at once, that way the will lean together, as if they are eroding and weathering together... or they may be bent and twisted to look like 'toontown' houses.
Further irregularities could be created with bump and displacement maps.
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