Damsel opened this issue on May 31, 2007 ยท 58 posts
operaguy posted Thu, 31 May 2007 at 11:56 PM
Shaders:
In addition to textures made with .jpgs, you can make materials with "shaders," which are mathematical nodes that tell Poser to place effects on surfaces. You material "pose" file for your models can place both .jpg textures AND these shader nodes into place in the material room. Very convenient for the end user.
For instance, when you click on the matpose for V4 Hi-Res, that very thing occurs. If you go look in the material room, not only are .jpg files "attached" to the various groups of V4, but so are many nodes that influence the jpg and affect the skin, increasing noise, etc.
I hope bagginsbill (bb) does not mind me posting this image he made of his work in progress....all this furniture has curving edges, looks realistic. But the curving (radius or beveled) edges are not polygons/verts, they are "shader-driven" illusion!
::::: Opera :::::