aeilkema opened this issue on May 29, 2007 · 100 posts
Dale B posted Fri, 01 June 2007 at 9:54 PM
Quote - I'll give you that one Dale. Studio's animation totally sux but I don't use that tool all that often so I don't care about it much!! If I did need to animate I would for sure load up Poser for that!!
I know. I gave up long ago. As of now, I can't live without the graph editor and the layering. You have to break yourself of the 'all at once' habit, but when you do.... I'm quite happy with the focus eF has been putting on Poser, since just about all I do with it besides storyboard -is- animate (Ooooh, I can't wait for onionskinning....talk about being able to debug a motion sequence!). Plus if they got the answers I suspect they did, then there was a massive request to move the entire app to 64 bits, not just the renderer. And since they have that able to run that as an external function, the next release may finally see network rendering...or else a better integration with their strategic partners like e-on. About the only things DS has that I would like to see is fbx file support, a more flexible IK system that lets you do temporary assigning of IK lock on joints other than the end of the IK chains, and support for a plugin structure. If Poser supported plugins, I would wager there would be a more robust hair and cloth module written within a year, and other neat things like runtime gravity; maybe even full physics. Particle system, some form of softbody setup.