ClawShrimp opened this issue on May 29, 2007 · 112 posts
pjz99 posted Sat, 02 June 2007 at 8:53 AM
You can simply save a pose file and include morph channels, and the resulting pose file will contain all the morph dial changes you have set. It'll be about 650k though and will contain a lot of channels that are zeroed, which is probably not that desirable, although it works. Since you are heavily experienced with Apollo, I expect that is probably the way you are used to distributing character morphs for him?
This won't get the scale changes though, I suspect you will end up having to just write that by hand. Actor (bodypart) scale information isn't written out with pose file information as far as I can see. I bet there is some documentation out there that details the exact syntax you'd need, if it's possible to do (reasonably sure). Kuroyome's site is probably a good place to look for info on something like this.