Binx opened this issue on May 19, 2001 ยท 7 posts
GrayMare posted Sat, 19 May 2001 at 8:15 PM
Go to File/Export/export as wavefront obj. Select only the "head", click OK or next or whatever... it asks what to name it and where to save it. Then you get a dialog box asking what options to use to save it. Deselect everything but "Save as Morph Target, no world deformations" or something like that. Click OK, and you're done. Remember you'll get anything you've done to the head, so remove anything you don't want to bring with the morph--smiles, sticking out tongue, whatever. When you add the .obj file you created as a morph target, and set it to "1", you'll have your face. Before adding the MT, set all other morphs to "0" or the face will look funny. This is important on V2, cause she's got some pre-set morphs that will make faces really funny. GrayMare