Flak opened this issue on Jun 04, 2007 · 17 posts
Flak posted Wed, 06 June 2007 at 7:41 AM
Yeah, iloco, I think I saw that post somewhere around here as well.. If the problem is in Vue's handling of image maps and non-tri geometry, it wouldn't surprise me that the problem shows up elsewhere - I've had some fun and games with imported home made models on the odd occasion.
Bryce used to (and might still) sometimes become incredibly unstable if one of its material parameters went to extreme values (i.e. like having a bump map scale of 100000% or something like that). Sometimes I wonder if the poser shader problems in Vue are due in part to some poser material parameter's import conversion producing really extreme values and thats what's causing some of the problems.
Have done the upgrade form the prerelease to the final. Apart from some strange opengl artifacts that have suddenly appeared (its like looking at the opengl preview through a broken window at times) from time to time which could be due to me not playing enough with the display options, it seems ok... and the GUI even seems a bit faster to respond to things like object selection which is good. My free resources seem about 10-15% lower than they were, but I can live with that so far.
Dreams are just nightmares on prozac...
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