HeRe opened this issue on Jun 07, 2007 · 277 posts
momodot posted Thu, 07 June 2007 at 6:26 PM
Paloth, can you give advise? I have checked forums and totally RTFM as well as the tutorial which I like but are ther tips you can give? I get some bumps at top of the head, some seam down center of the face, some lumps on jaw line... these things keep me dialed no greater than maybe 0.4 and I would like to go higher with the setting. What things am I doing wrong with my points and curves? Too many nodes on curves or too few? Bad placement on the head? I am trying to use same number of nodes relative same landmarks on each side of face.
I have found that fixing the background to match skin and hair and doging and burning the face to even out the shadows and highlights from one side of the face to the other before going into FaceShop is good so long as it does not obscure the face landmarks. The resulting map can be mixed with a resource head map. I have found it better to export the orginal "target head" and group the lips to the face in Uvmapper Classic as the geometry to go into FaceShopPro.
Thanks.