ClawShrimp opened this issue on May 29, 2007 · 112 posts
pjz99 posted Thu, 07 June 2007 at 8:43 PM
Oh hell. Suddenly a lot of things make sense, why I've had such problems with import/export(and why you're having similar problems). Export -> Wavefront OBJ -> "As Morph Target (no world translations)" ... so of course, it's doing exactly what I tell it to. I have been thinking about this for some time. I think the way around this is to back out any scale/rotation/translation changes before export (so the figure is properly, completely zeroed), and then move them back in when done. I suspect one would just want to avoid scaling etc. like the plague if one wants to do any export/import with external apps.
A lot of merchants, when you actually apply their character INJ pose - they just spin the dials in the great majority of cases that I've seen. This is why almost all V4 characters look pretty much the same.