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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: leather shader


ice-boy ( ) posted Fri, 08 June 2007 at 2:20 AM · edited Fri, 29 November 2024 at 3:23 PM

is there a leather shader? i want to have a leatherr cape. now i used the settings from the material room. but it looks  fake.
i want that the leatherr is clean so i dont want any textures.

can anyone help me?

thanks.


Jadelu ( ) posted Fri, 08 June 2007 at 3:02 AM

You can make your own by using these settings:

It'll look like this when rendered (this test was just with the default light setup in P7):

You can then just change the Diffuse_Color to whatever color you want your leather to be.

The Marble node for the bump is found in New Node -> 3D Textures -> Marble.

Hope this helps.


jonthecelt ( ) posted Fri, 08 June 2007 at 3:12 AM

What units are you using for your bump settings? It looks like it's probably inches, but just wanted to make sure - 0.02 inches is very different to 0.02 PNU :)

JonTheCelt


Jadelu ( ) posted Fri, 08 June 2007 at 6:04 AM

Hmm that's a good point, I should have clarified that :)

My display units are in centimeters and the 0,02 equals 0,000076 PNU.


ice-boy ( ) posted Fri, 08 June 2007 at 6:20 AM

what settings should i use for the white part(shine) on the material.
how to control this?

i saw some complex settings but i can nto find them.


ice-boy ( ) posted Fri, 08 June 2007 at 6:37 AM

for example this:
this is the first render

here i added glossy

it makes the material more interesting.


Jadelu ( ) posted Fri, 08 June 2007 at 7:23 AM

Increasing Specular_Value in my above example with the ball will make the reflective areas "shinier".

Increasing Highlight_Size will make those areas take up more space on the ball.

You can play around with those two values and see what you think looks best.

I guess it depends on what type of leather you're looking for. Some polished or worn leather will reflect more light obviously.


ice-boy ( ) posted Fri, 08 June 2007 at 7:26 AM

thanks jadelu


Dead_Reckoning ( ) posted Fri, 08 June 2007 at 9:12 AM

Quote - is there a leather shader? i want to have a leatherr cape. now i used the settings from the material room. but it looks  fake.
i want that the leatherr is clean so i dont want any textures.

can anyone help me?

thanks.

 

Matmatic leather by bagginsbill

http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=291868

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


ice-boy ( ) posted Fri, 08 June 2007 at 9:34 AM

what is matmatic?


Acadia ( ) posted Fri, 08 June 2007 at 10:04 AM

The following thread has tons of links to shader tutorials.  I have linked you to the post that talks about "Matmatic"

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2635126&page=3#message_2979864

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

Each mm1.txt   script file has to have it's own separate folder.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ice-boy ( ) posted Fri, 08 June 2007 at 10:11 AM

thanks


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