cyberscape opened this issue on Jun 03, 2007 ยท 45 posts
byAnton posted Sun, 10 June 2007 at 12:19 PM
Ideally hair has three tonal values being Highlight, Lowlight, and Midtone. As sometimes done with skinmap, you could have 3 maps each defining the hue, color, and saturation for each.
http://www.for-the-birds.net/Hair.jpg
You can see how noise can simulate cuticle on the hairshaft. It is especially important in the speculat highlight(not the color highlight).
As I mentioned in the IBL thread, notice how color becomes more saturated when lit and desaturated in shadow. A common 3d mistake is to make lit surfaces lighter and paler.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."