operaguy opened this issue on Jun 12, 2007 · 107 posts
replicand posted Wed, 13 June 2007 at 11:07 AM
I don't think I can add much to this post but I will offer what I can:
Reiss Body Studio (Maya) does what it claims. The biggest problem I've noticed is since DAZ textures are physically large and since there are 36 copies of them your viewport will be really slow unless you scale textures down to a more managable size, like 512 ^2. Furthermore you will not need 36 copies, only two, so you'll spend a little bit of time cleaning up the shader networks.
In response to "raytracer is raytracer" comment, I have performed extensive studies on mental ray's (non-physical) sub-surface scattering and I am confident that nothing in the 3d world looks as good as it does, period. Also mental ray is exceptionally fast as long as you don't use motion blur.
Operaguy, since textures are connected to UVs, if you import V4 all the textures should be in the right place; it seems the only advantage of Body Studio is to automate the process. I believe that you will find that Max's Character Studio may be more flexible than Poser's imported rig. That's not meant to blast Poser (which I use for prototyping characters).
I dunno, I think Body Studio is great to start with but if you really want to take advantage of Max's rendering capabilities, you may want to manually set up your characater.