operaguy opened this issue on Jun 12, 2007 · 107 posts
luvver_3d posted Wed, 13 June 2007 at 2:40 PM
Quote - Note, if you think you're going to do a rigging job with Character Studio that compares to hundreds of hours of professional JCM/JSM design - well, maybe you'll get there someday, certainly not on first effort. I don't believe there is even an equivalent technology in Max, for JCM/JSM.
Yes, there's the skin morph modifier in max that allows clothing to conform to your figure- like conforming clothing in poser, and you can wire morphs in the morpher modifier to be controlled by joint rotation, ala JCM's in poser. You can also go one step further than poser and wire your texture parameters to be controlled by your morphs as well. Maybe that's possible in poser too, I don't know.