operaguy opened this issue on Jun 12, 2007 · 107 posts
kuroyume0161 posted Wed, 13 June 2007 at 5:51 PM
Quote - None of them gave me a keyframed rig. Wich is what interposer does for Cararra and I hear it does the same for Cinema. If interposer does for Cinema what it does for Cararra - which I use, I have no reason to doubt it.
Cararra uses 'TransPoser' and Cinema 4D uses 'interPoser'. No affiliation betwixt and between. :)
My biggest problem with interPoser is that retrofitting 'Poser' into Cinema 4D-speak (as it were) is not a generally simple task. Cararra uses native bones/joints through TransPoser and might even be able to support master-slave dials (e.g.: JCM's) because it has old ties to Poser through MetaCreations and may be using the touted Poser SDK (which is what Reiss Studios and Vue use). Not being a big company like e-On et al (just me), I have never got a straight answer on acquiring and licensing this so-called Poser SDK through Curious Labs or e-Frontier - so it's all scrounge and workaround.
I try not to make comparisons between BodyStudio and interPoser Pro as they are two different solutions. BodyStudio is exactly like the old free plugins from ProPack - mainly unalterable Poser scenes for rendering in the target app where alterations can only be done through Poser. interPoser Pro is more like Poser itself in that you 'load' fully rigged, posable, animatable, conformable, parentable, morphable figures - but to accomplish this required much work, 'rule breaking', and some unfortunate compromises for various reasons.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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