kenmo opened this issue on Jun 14, 2007 ยท 23 posts
forester posted Thu, 14 June 2007 at 8:24 PM
Hello Kenmo. I don't think this is possible in any 3d program, at least not without cheating. Texture mapping fuctions normally are essentially "cubic", "cylindrical", "spherical" or "planer." Meaning that unless special things are done, the texture map will apply in one of these ways to the entire object. UV mapping programs go beyond these basic mechanisms to allow a person to apply a texture file to specific sets of vertices, but some mechanism must exist for specifying the vertices, and then describing the orientation of the texture file on each of these sets of vertices. (Probably why programs like UV Mapper and others are so darned difficult to master.) If you are able to construct a flat texture file that will have the exact size of each of the cube's faces on it, and have these be in the correct location on that flat texture file, you can successfully place it on your cube in Vue using the "faces" option. Building such a flat texture file shouldn't be too hard, but knowing the general dimensions of your final cube is important. I think I can construct an example of such a flat texture file for you that will work, if you like. And then you could scale it up or down, or otherwise dink with it to get it to fit your cube.