operaguy opened this issue on Jun 12, 2007 ยท 107 posts
operaguy posted Thu, 14 June 2007 at 8:54 PM
Finally spoke to Josh at Reiss today. He confirmed the specific claims made for his product. The user can expect to get mesh, texture maps and dynamic simulations along with keyframed animation over to Max, at which point one can light and render. No rigging or morphs. He said 'basically you are lighting and rendering mesh with textures, already animated"
He also confirmed what several users above in this thread stated: the translation over from the Poser material room to Max does not include procedural shaders, such as AO nodes, cloth effect nodes like velvet, or any math, blend, noise.....etc.
At best one can expect that the actual .jpg texture maps from Poser will be found...and will have been attached to corresponding roots in Max.
Fair enough. If it actually does that, and I can work up the Max lighting and rendering with the result of getting a certain flow going, I will be gratified.
I made my purchase. Max is here also. It might be a gradual process for me to report back, I am slammed with other projects that terminate July 1. Also, I won't be reporting back until I get a little ways into the learning of Max lights and render.
::::: Opera :::::