Cryoc opened this issue on Jun 12, 2007 · 40 posts
ice-boy posted Fri, 15 June 2007 at 2:14 AM
Quote - Yes its Apollo. He is incredibly versatile. I can't believe how many characters you can make so easily.
I got inspired when you had trouble using UBSS on him, and another shader pal asked for help, too.
This shader is far more complex than UBSS, but it is based on exactly that technique. I'm almost done with it. All the renders I've posted are from exactly the same shader. I have parameter dials that you adjust to get all these different effects. You can see them in the attached screen shot. You don't have to go into the material room at all.
It should be ready in the next couple days. Then I'll post an announcement on where to get it.
will it be matmatic?
you rock