Forum: Poser - OFFICIAL


Subject: P7+V4+Max9 with BodyStudio: anyone actually using it?

operaguy opened this issue on Jun 12, 2007 · 107 posts


Conniekat8 posted Fri, 15 June 2007 at 12:46 PM

Quote - > Quote - > Quote - stonemason: yes it triangulates.

 

I thought that's what happens when something that was originally modelled to behave as a patch or a nurbs surface gets imported as an old fashioned mesh in Max.  
Am I off on that?

 

but poser models aren't patch or nurbs based..yet when bodystudio sends the poser mesh to max it triangulates it..that's the main reason I never got any use out of bodystudio

 

You're absolutely right about triangulated mesh not being of much use. 
Especially if it's important to preserve the original (poser obj) topology!

For some reason, before I had my morning coffee yeaterday I thought max triangulated everyting that wasn't a patch or a nurb on import... then when I opened the figure I've been working on, I had all neat quads staring me in the face. Oopsie! I had a duh moment... 

I was doing something till wee hours the night before with showing and hiding edges examining how the cloth sims came out, and was seeing triangles everywhere (LOL, in my head).

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