Cryoc opened this issue on Jun 12, 2007 · 40 posts
Angelouscuitry posted Fri, 15 June 2007 at 9:14 PM
"But I'm getting better at it..."
:lol: That's awsome, thanks for chiming in, and with such impecable timing! :thumbupboth:
I definately love to see the level of effort in your work, focused on skin quality!
Do you have Face_Off's HyperREALV3, or understand his approach?
bagginsbill
Hmm, I think the realism increses toward the left, while I like the image to the far right least.
One thing I think is a big part of realistic SSS, are freckles, which is why I like the second to the right alot; but getting thier, poor, and skin colors' contrast just right is definatley the task at hand.
The far left has the best nice color depth, and sheen; but I think incorporating freckles would be so difficult. Kind of a shame(too bad?)
"I got inspired when you had trouble using UBSS...:"
What's UBSS?
"I have parameter dials that you adjust to get all these different effects."
Wow, I've never seen that before!
"I will also distribute pre-built mat-pose files so people can just use the shader without dealing with matmatic."
I did have mixed feeling about the parameter dials though, I think I'd have missed the Material Room somewhat.
"Yes there is a matmatic script..."
And that's good news, I'm definately interested in knowing how Matmatic will add variation, especially with regard to SSS!