Forum: Poser - OFFICIAL


Subject: skin texturing

Cryoc opened this issue on Jun 12, 2007 · 40 posts


Angelouscuitry posted Fri, 15 June 2007 at 9:14 PM

"But I'm getting better at it..."

:lol:  That's awsome, thanks for chiming in, and with such impecable timing!  :thumbupboth: 

I definately love to see the level of effort in your work, focused on skin quality!  

Do you have Face_Off's HyperREALV3, or understand his approach?


bagginsbill

Hmm, I think the realism increses toward the left, while I like the image to the far right least.

One thing I think is a big part of realistic SSS, are freckles, which is why I like the second to the right alot; but getting thier, poor, and skin colors' contrast just right is definatley the task at hand.

The far left has the best nice color depth, and sheen; but I think incorporating freckles would be so difficult.  Kind of a shame(too bad?)

"I got inspired when you had trouble using UBSS...:"

What's UBSS?

"I have parameter dials that you adjust to get all these different effects."

Wow, I've never seen that before!

"I will also distribute pre-built mat-pose files so people can just use the shader without dealing with matmatic."

I did have mixed feeling about the parameter dials though, I think I'd have missed the Material Room somewhat.

"Yes there is a matmatic script..."

And that's good news, I'm definately interested in knowing how Matmatic will add variation, especially with regard to SSS!

🆒