JamieReid opened this issue on Dec 27, 2005 · 187 posts
Acadia posted Sat, 16 June 2007 at 2:29 AM
I just tried it on one of the skirts from Flamenco available at Daz. Click for a larger view.
The skirt initially fell down around the knees, so I turned the cloth density down as low as it would go. That helped quite a bit but the hip still didn't stay in place. So next I tried to edit the "Constrained Group", but I wasn't getting the popup that allowed me to do that, so I chose edit "Soft" something or other and then in the drop down picked "constrained" and set some pins on each side of the hip, in front in the middle and then in between the middle and side on both sides.
This is the result. I can easily go and delete the simulation and redo the pins and add one more so that the skirt stays in place where I have the black arrow pointing.
You can also see that the skirt looks like it has movement instead of looking stiff because you are limited only to what the included morphs allow you to do.
The ability to clothify parts of conforming clothing really adds a whole new dimension to your figure's clothing and extends the life of the outfits you have because you are no longer limited to just certain poses.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi