Forum: Poser - OFFICIAL


Subject: M3 Clothing on Koji?

nontoxic opened this issue on Jun 16, 2007 · 18 posts


infinity10 posted Sun, 17 June 2007 at 11:58 PM

I tried modelling a lot of sleeved tops for Apollo using Shade and Hexagon - I've noticed that it's not just his extra joint in his upper arms, but also that his arms are flexed in zero default pose throughout the XYZ 3D space.  This also makes it tougher to adjust converted clothings from figures which have zero default position of the arms in the XY plane.  But then again, I ain't no professional clothing modeller, so....

Eternal Hobbyist