FranOnTheEdge opened this issue on Jun 16, 2007 · 30 posts
FranOnTheEdge posted Tue, 19 June 2007 at 3:03 PM
Quote - Another idea , although I've never tried it, create a terrain large enough to rough up the edges of entire doorway; then, use brush in terrain editor to brush out the uneeded part for boolean (terrain is now "U" shaped. This should lower count, I think.
Sounds like a sensible idea, I'll look into this one.
I thought I might have to start all over again, but was hoping someone knew about the poly reducing thing, so I wouldn't have to... oh well... (shrug)
"... Vizzini said, go back to the beginning, so..."
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)