Forum: Bryce


Subject: Poly Reducing?

FranOnTheEdge opened this issue on Jun 16, 2007 · 30 posts


FranOnTheEdge posted Tue, 19 June 2007 at 3:03 PM

Quote - Another idea , although I've never tried it, create a terrain large enough to rough up the edges of entire doorway; then, use brush in terrain editor to brush out the uneeded part for boolean (terrain is now "U" shaped.  This should lower count, I think.

Sounds like a sensible idea, I'll look into this one.

I thought I might have to start all over again, but was hoping someone knew about the poly reducing thing, so I wouldn't have to... oh well... (shrug)

"... Vizzini said, go back to the beginning, so..."

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by the shade it casts.

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