vincebagna opened this issue on Jun 19, 2007 · 58 posts
Conniekat8 posted Tue, 19 June 2007 at 4:12 PM
I've been experimenting with 3D max cloth simulations to see if I can eventually use it to help with fitting, but I didn't get that far yet.
Just read your second post.... I haven't used Morph Manager more then once or twice to start learning it. I noticed that it only translates 'placeholders' for certain morphs, but it doesn't recalculate geometry to fit the clothing to the character. Only helps you sort out which morphs to make for a piece of clothing.
see what Anton says about morph Manager: *"Morph manager can move morphs from one cr2 to another only. **You need to get the morph targets into a cr2 for Morph Manager to work."*When he says: You still need to create the morph targets = it doesn't recalculate geometry to fit the clothing to the character = you have to do pushing, pulling tweaking etc...
Without this geometry, the morph manager gives you a lot of dials named the same way as on the original character, but spinning them does nothing, since there's no 'target geometry' or 'morph targets'.
Yes, therminology gets confuzzing. 'morph' sometimes gets used for a morph dial, sometimes for the morph geometry.
I hope this makes some sense.
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