smschafer opened this issue on Jun 20, 2007 · 14 posts
jonthecelt posted Wed, 20 June 2007 at 2:43 PM
It's a common misconception (I thought it at first, too), but magnetizing the clothing does not give the clothing the same morphs as the underlying character. What it does is allow the clothing to work in a similar manner to the figure's morphform dials, which use magents as well as traditional paramerter dials to allow for more complicated mesh correction during posing (I think).
To give your clothing the same character morphs as your fgure, there are several options:
1: Use the inbuilt character morphs within the clothing, and set them to the same settings as your underlying figure - assuming your clothing has the character dials you need.
2: Use the cloth room to import the clothing obj and clothify it, moving from a zeroed, non-morphed version of the character into a zeroed, morphed version. Then (if you want to use that morphs again, you save out the new obj, then import it back into each body part of the original clothing item as a morph target, and THEN creating a full body morph for the whole thing so you can adjust the clothing using only one dial.
3: Purchase the morph magnets set from DAZ for V4, which basically does the same as step 2 above, but without requiring the cloth room to deform the clothing (apply the magnets to the clothing, create morph target for each body part, then create full body morph).
2 and 3 are time-consuming, but that's because it involves creating the MTs yourself. Although it sounds confusing, it' snot actually too tricky to do.
JonTheCelt