swordman10 opened this issue on Jun 20, 2007 · 14 posts
kuroyume0161 posted Wed, 20 June 2007 at 8:05 PM
Well, Poser 7 supports multi-processor rendering but it doesn't support 64-bit address spaces. These are two different things. Multi-processor rendering just means that the render engine will subdivide the task among the available processors. 64-bit address spacing would mean that Poser could address vast amounts of memory for complex scenes (id est: at least several hi-res figures).
This is basically apples and oranges. MP doesn't mean better memory support for large scenes. What is needed is Poser 7 64-bit (yah, right). Don't expect speedier workflow in this respect on a 64-bit system and OS - not gonna happen yet! With a native 32-bit app, you are actually losing speed because most 64-bit processors are slower than the best available 32-bit processors! The speed gains are in addressing space for 64-bit systems and since only render engines utilize the multi-processor/core CPUs, you won't see any advantage in the basic interface...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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